After last minute hiccups, AMD managed to release Catalyst 14.1 beta to the press. The driver brings along the first release of Mantle, AMD's ambitious 3D graphics API to rival Direct3D and OpenGL. Installing the driver was less than straightforward. We couldn't just install the driver over our Catalyst 13.12 WHQL installation like we normally do. A driver cleanup and reinstalling did the trick. Catalyst 14.1 beta enables the 3D renderer option in Battlefield 4, which lets you choose between DirectX 11.1 and Mantle.
Our first (subjective) impression, is that we wouldn't tell the difference. Our Radeon R9 290 already offered frame-rates well above 60 FPS (1920 x 1080, Ultra, 4x MSAA), on Direct3D, and so we never really stood to gain anything that makes the game more playable than it already was. What could have been interesting, was to see how Mantle makes the lives of R9 270X owners better, who could see frame-rates drop below 60 FPS at our settings. According to a change-log of the driver posted by Guru3D, AMD hasn't optimized Mantle for any of the Graphics CoreNext (GCN) based GPUs other than Radeon R9 290 series, R9 260X, and A-Series "Kaveri" APUs.
http://ift.tt/1iYSdxR
Our first (subjective) impression, is that we wouldn't tell the difference. Our Radeon R9 290 already offered frame-rates well above 60 FPS (1920 x 1080, Ultra, 4x MSAA), on Direct3D, and so we never really stood to gain anything that makes the game more playable than it already was. What could have been interesting, was to see how Mantle makes the lives of R9 270X owners better, who could see frame-rates drop below 60 FPS at our settings. According to a change-log of the driver posted by Guru3D, AMD hasn't optimized Mantle for any of the Graphics CoreNext (GCN) based GPUs other than Radeon R9 290 series, R9 260X, and A-Series "Kaveri" APUs.
http://ift.tt/1iYSdxR
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